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3D Human Body Reconstruction from RGB Video

3D Human Body Reconstruction from RGB Video

3D Human Body Reconstruction from RGB Video

Blending Pose Estimation with Realistic Body Modeling

Blending Pose Estimation with Realistic Body Modeling

Blending Pose Estimation with Realistic Body Modeling

Description

Description

This project investigates the accuracy and fidelity of human body mesh reconstruction by comparing two pose estimation methods (Orbbec Body Tracking SDK and OpenPose) and two widely used 3D human body models (SMPL and SMPL-X).

本项目通过对比Orbbec Body Tracking SDK与OpenPose两种姿态估计方法,以及SMPL与SMPL-X两种三维人体模型,研究了人体三维网格重建的准确度与完整度。

This project investigates the accuracy and fidelity of human body mesh reconstruction by comparing two pose estimation methods (Orbbec Body Tracking SDK and OpenPose) and two widely used 3D human body models (SMPL and SMPL-X).

本项目通过对比Orbbec Body Tracking SDK与OpenPose两种姿态估计方法,以及SMPL与SMPL-X两种三维人体模型,研究了人体三维网格重建的准确度与完整度。

Keywords

Keywords

Pose Estimation

Pose Estimation

3D Reconstruction

3D Reconstruction

Computer Vision

Computer Vision

Year

Year

2020

2020

Technical Details

Technical Details

In this comparative study, we examine how two different pose estimation pipelines—Orbbec’s proprietary Body Tracking SDK and the open-source OpenPose—affect the quality of reconstructed 3D human body meshes from RGB video streams. Leveraging an Orbbec Astra camera, we capture RGB and depth data to extract keypoints, which are subsequently fed into SMPLify-X. The SMPL and SMPL-X models then generate photorealistic 3D body meshes based on these keypoints. While SMPL focuses exclusively on core body joints, SMPL-X extends its capabilities to include hand pose and facial expression. Our analysis considers the completeness of the resulting meshes, the potential impact of occlusions and rapid movements, and the overall realism of inferred body, hand, and facial poses. By systematically comparing these pipelines and models, we highlight practical limitations—such as partial occlusions and model training data biases—and propose future research directions to enhance accuracy through depth-informed refinements and more robust metrics.


在本对比研究中,我们针对两种不同的姿态估计方案(Orbbec Body Tracking SDK和OpenPose)如何影响基于RGB视频的人体三维重建结果进行了评估。通过Orbbec Astra相机获取的RGB与深度数据,我们提取出关键点并输入SMPLify-X算法,随后使用SMPL与SMPL-X模型生成逼真的人体三维网格。与仅涵盖身体关节的SMPL模型相比,SMPL-X可进一步捕捉手部和面部细节,在关节推断不完整的情况下依然能展现出自然的手部和头部姿态。研究过程中,我们重点关注重建网格的完整性、运动及遮挡对重建质量的影响,以及模型对手部及面部姿态的推断效果。通过系统对比这两套姿态估计管线与三维模型,我们同时也探讨了遮挡场景、数据集偏差以及模型自身局限等现实因素,并提出了在深度信息辅助和评价指标量化方面的未来改进思路。

In this comparative study, we examine how two different pose estimation pipelines—Orbbec’s proprietary Body Tracking SDK and the open-source OpenPose—affect the quality of reconstructed 3D human body meshes from RGB video streams. Leveraging an Orbbec Astra camera, we capture RGB and depth data to extract keypoints, which are subsequently fed into SMPLify-X. The SMPL and SMPL-X models then generate photorealistic 3D body meshes based on these keypoints. While SMPL focuses exclusively on core body joints, SMPL-X extends its capabilities to include hand pose and facial expression. Our analysis considers the completeness of the resulting meshes, the potential impact of occlusions and rapid movements, and the overall realism of inferred body, hand, and facial poses. By systematically comparing these pipelines and models, we highlight practical limitations—such as partial occlusions and model training data biases—and propose future research directions to enhance accuracy through depth-informed refinements and more robust metrics.


在本对比研究中,我们针对两种不同的姿态估计方案(Orbbec Body Tracking SDK和OpenPose)如何影响基于RGB视频的人体三维重建结果进行了评估。通过Orbbec Astra相机获取的RGB与深度数据,我们提取出关键点并输入SMPLify-X算法,随后使用SMPL与SMPL-X模型生成逼真的人体三维网格。与仅涵盖身体关节的SMPL模型相比,SMPL-X可进一步捕捉手部和面部细节,在关节推断不完整的情况下依然能展现出自然的手部和头部姿态。研究过程中,我们重点关注重建网格的完整性、运动及遮挡对重建质量的影响,以及模型对手部及面部姿态的推断效果。通过系统对比这两套姿态估计管线与三维模型,我们同时也探讨了遮挡场景、数据集偏差以及模型自身局限等现实因素,并提出了在深度信息辅助和评价指标量化方面的未来改进思路。

Highlights

Highlights


  • Model Extensions: SMPL-X inherently penalizes unnatural hand and facial poses, offering superior realism even when some keypoints are missing.

  • Occlusion Resilience: OpenPose demonstrates robust inference under minor occlusions, reducing self-intersections in 3D reconstructions.

  • Training Biases: SMPLify-X relies on OpenPose-style keypoints, which may lead to suboptimal results with Orbbecs Body Tracking SDK.

  • Future Work: Incorporating depth data into iterative refinement processes and defining quantitative evaluation metrics could further improve reconstruction accuracy and reliability.


  • SMPL-X姿便

  • OpenPose3D

  • SMPLify-XOpenPose使Orbbec Body Tracking SDK


  • Model Extensions: SMPL-X inherently penalizes unnatural hand and facial poses, offering superior realism even when some keypoints are missing.

  • Occlusion Resilience: OpenPose demonstrates robust inference under minor occlusions, reducing self-intersections in 3D reconstructions.

  • Training Biases: SMPLify-X relies on OpenPose-style keypoints, which may lead to suboptimal results with Orbbec’s Body Tracking SDK.

  • Future Work: Incorporating depth data into iterative refinement processes and defining quantitative evaluation metrics could further improve reconstruction accuracy and reliability.


  • 模型扩展性:由于SMPL-X对不自然的手部与面部姿态具有惩罚机制,即便缺少部分关键点也能生成更逼真的身体网格。

  • 遮挡容忍度:OpenPose在轻微遮挡环境下具有良好的推断能力,可有效降低3D重建中出现的自相交现象。

  • 训练偏差:SMPLify-X是基于OpenPose格式的关键点进行训练,导致在使用Orbbec Body Tracking SDK时效果略有差异。

  • 未来展望:将深度数据纳入迭代式重建过程并建立量化评价指标,有望进一步提升三维重建的准确性与可靠性。

Credits

Appendix

Credits

Appendix